GURPS

The Keepers of Light & Darkness

A heroic-scale dark epic fantasy setting for GURPS.

The Stepford House

N.b. — I started this post in January 2016. I finished it today. See the previous post for my reasons, and my apology. In Altered States, the year is 2065. Here in 2016 2017, home automation is a burgeoning field, and domestic technologies are taking off in a very big way. With five decades of technological advancement, just imagine the possibilities… In a previous post we discussed living object networks.

On Blindness

So as I’m sitting here looking at vision-based traits for a character with magical eyes, it dawns on me: why buy Blindness? Blindness is a whole -50 points. Seems like a worthwhile amount for such a limiting disadvantage. Consider, however, the following list: Bad Sight (Nearsighted) [-25] Colourblindness [-10] Night Blindness [-10] No Depth Perception [-15] Tunnel Vision [-30] None of those are mutually exclusive, and they add up to a massive -90 points.

On Improvisation

As I mentioned in my last post, I started a new game — this one a sort of pickup game run by myself, with a single player. With the right pair, this sort of thing can be immense fun, and this one has occupied most of my waking hours not involving my job search or other games that I play in. This game is being run in a dark fantasy setting, based on Jürgen Hubert’s Doomed Slayers, and then built on that to answer the question of “What do you get if you cross GURPS (Dungeon) Fantasy and GURPS Supers?

Holistic Technology

Holism is the idea that systems and their properties should be viewed as wholes, not as collections of parts, and that the whole can be greater than the sum of its parts. In Altered States, then, one can consider “holistic technology” — because in Altered States, the Internet of Things has been taken to extremes (though not yet to absurdity. Yet.) It all begins with the ubiquitous computers I mentioned in a previous post.

What's the Frequency, Kenneth?

First: welcome to all you GURPS Day readers who have found their way here from Gaming Ballistic! There is something that certain other games do very well, that GURPS seems, on the surface, to lack rules for. GURPS is replete with limitations on how often you can use abilities in game — but those limitations are all very concrete, based on time in game: once per day, once per hour, &c.

An Altered State of Mind

In a previous post I mentioned my GURPS cyberpunk game, Hello World. Hello World is set in a home-brew cyberpunk setting of mine, Altered States. Most of the settings I play in or run are home-brew — I like to put my own spin on things, and cyberpunk is no exception. As with anything creative, however, there are a host of influences on my work — and in several cases, outright theft.

GURPS Aging Calculator

My apologies, dear reader. Today is not GURPS-Day — but I am blogging about GURPS, because on GURPS-Day this week I felt rather shitty. Still do, in fact, but today I felt well enough to make the first post of the new year in my ongoing GURPS cyberpunk game, Hello World. Many moons ago, back in the dark ages of 2007, I wanted to do some visualisation of the GURPS aging rules.